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Ryan Honey

Ryan Honey

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Ryan Honey
Hi! I'm Ryan, a Lead 3D Environment Artist and Lead Technical Artist with 8+ years of experience in the AAA games industry, including work with Ubisoft, Torn Banner, 3D Realms, Hasbro, Massive Damage, and others. I put a lot of care into every asset I release, with a strong focus on visual quality, optimization, technical detail, and real-world production use. My goal is to create assets that not only look great, but are practical, performant, and easy to work with in-engine. Enjoy, and if you find something useful, I'd love a review! :) -Ryan